
Springfield XD
Pistol- Damage
- 42
- Fire rate
- 420 rpm
- Magazine
- 13
- Reload
- 1.3 s
- Headshot
- ×2.2
- DPS
- 294
Your free starting pistol. Its reserve ammo never runs out.
Dead Raid has 30 real-world firearms, each modelled from photos of the real gun and firing with its own recorded gunshot. This page lists every one with its base stats, where you get it, the attachments that fit and how far the Upgrade Forge can take it.
Every raid starts with a pistol and 500 points. Everything else is bought with the points you earn for hits and kills during the match:
The numbers below are each gun's base stats, before attachments, perks, skills and Forge upgrades. Fire rate is in rounds per minute, and DPS is burst damage per second: what the gun deals while the trigger is held, not counting reloads.

Your sidearm. You spawn with one, its reserve ammo never runs out, and the better ones unlock as you level up.

Your free starting pistol. Its reserve ammo never runs out.

Spawn with it from level 5 for $400 of banked cash, or find it on a wall board for 600 points or in the mystery crate.

Spawn with it from level 10 for $700 of banked cash, or find it on a wall board for 600 points or in the mystery crate.

Spawn with it from level 15 for $800 of banked cash, or find it on a wall board for 600 points or in the mystery crate.

Spawn with it from level 25 for $950 of banked cash, or find it on a wall board for 600 points or in the mystery crate.

Spawn with it from level 35 for $1,050 of banked cash, or find it on a wall board for 600 points or in the mystery crate.

Spawn with it from level 48 for $1,100 of banked cash, or find it on a wall board for 600 points or in the mystery crate.
High fire rate and quick reloads. Cheap on the wall, strong in the early rounds and in tight corridors.

Found on a wall board for 1,100 points or in the mystery crate (950 points a roll).

Found on a wall board for 1,100 points or in the mystery crate (950 points a roll).

Found on a wall board for 1,100 points or in the mystery crate (950 points a roll).

Found on a wall board for 1,100 points or in the mystery crate (950 points a roll).

Found on a wall board for 1,100 points or in the mystery crate (950 points a roll).

Found on a wall board for 1,100 points or in the mystery crate (950 points a roll).

Found on a wall board for 1,100 points or in the mystery crate (950 points a roll).

Found on a wall board for 1,100 points or in the mystery crate (950 points a roll).

Found on a wall board for 1,100 points or in the mystery crate (950 points a roll).
The all-round workhorses: solid damage per shot, 20 to 30 rounds and bullets that go through more than one zombie.

Found on a wall board for 1,600 points or in the mystery crate (950 points a roll).

Found on a wall board for 1,600 points or in the mystery crate (950 points a roll).

Found on a wall board for 1,600 points or in the mystery crate (950 points a roll).

Found on a wall board for 1,600 points or in the mystery crate (950 points a roll).

Found on a wall board for 1,600 points or in the mystery crate (950 points a roll).

Found on a wall board for 1,600 points or in the mystery crate (950 points a roll).

Found on a wall board for 1,600 points or in the mystery crate (950 points a roll).
Eight to ten pellets per shot. Nothing clears a doorway or a window faster at close range.

Found on a wall board for 1,300 points or in the mystery crate (950 points a roll).

Found on a wall board for 1,300 points or in the mystery crate (950 points a roll).

Found on a wall board for 1,300 points or in the mystery crate (950 points a roll).

Found on a wall board for 1,300 points or in the mystery crate (950 points a roll).

Found on a wall board for 1,300 points or in the mystery crate (950 points a roll).
Huge magazines and long reloads. Bring one to hold a corridor through a whole wave.

Found on a wall board for 2,500 points or in the mystery crate (950 points a roll).

Found on a wall board for 2,500 points or in the mystery crate (950 points a roll).
The rare roll of the crate. It is not on any wall and cannot be bought: about 4 in 100 crate rolls lands on it.

Only from the mystery crate, on about 4% of rolls. Its beam goes through every zombie in the line; only walls stop it.

Highest damage per shot: Double Barrel (520). Fastest fire rate: Micro SMG (1150 rpm). Biggest magazine: Ares MCR (100 rounds). Highest burst DPS: Double Barrel (1,907).
| Weapon | Class | Damage | Fire rate | Magazine | Reload | Headshot | Pierce | Burst DPS | Wall price |
|---|---|---|---|---|---|---|---|---|---|
| Springfield XD | Pistol | 42 | 420 rpm | 13 | 1.3 s | ×2.2 | – | 294 | starter |
| Glock 17 | Pistol | 48 | 450 rpm | 17 | 1.4 s | ×2.3 | – | 360 | 600 |
| Beretta 92FS | Pistol | 56 | 420 rpm | 15 | 1.5 s | ×2.3 | – | 392 | 600 |
| Beretta Px4 Storm | Pistol | 52 | 440 rpm | 15 | 1.4 s | ×2.3 | – | 381 | 600 |
| Colt M1911 | Pistol | 86 | 320 rpm | 7 | 1.6 s | ×2.4 | – | 459 | 600 |
| Mauser C96 | Pistol | 78 | 320 rpm | 10 | 2.5 s | ×2.4 | +1 | 416 | 600 |
| Colt Walker | Pistol | 190 | 150 rpm | 6 | 2.6 s | ×2.5 | +1 | 475 | 600 |
| HK MP5 | SMG | 40 | 800 rpm | 30 | 2 s | ×2 | – | 533 | 1,100 |
| FMK-3 | SMG | 40 | 600 rpm | 40 | 2.3 s | ×2 | – | 400 | 1,100 |
| KRISS Vector | SMG | 50 | 1100 rpm | 25 | 1.9 s | ×2.1 | – | 917 | 1,100 |
| Uzi | SMG | 34 | 950 rpm | 32 | 1.8 s | ×2 | – | 538 | 1,100 |
| Micro SMG | SMG | 30 | 1150 rpm | 32 | 1.7 s | ×2 | – | 575 | 1,100 |
| Thompson M1928 | SMG | 56 | 700 rpm | 50 | 3.1 s | ×2 | – | 653 | 1,100 |
| Thompson M1A1 | SMG | 56 | 700 rpm | 30 | 2.3 s | ×2 | – | 653 | 1,100 |
| MP 40 | SMG | 44 | 550 rpm | 32 | 2.3 s | ×2 | – | 403 | 1,100 |
| StG 44 | SMG | 62 | 550 rpm | 30 | 2.3 s | ×2 | +1 | 568 | 1,100 |
| AR-15 | Assault rifle | 62 | 800 rpm | 30 | 3 s | ×2 | +1 | 827 | 1,600 |
| AKM | Assault rifle | 68 | 600 rpm | 30 | 2.3 s | ×2 | +1 | 680 | 1,600 |
| LR-300 | Assault rifle | 58 | 950 rpm | 30 | 2.3 s | ×2 | +1 | 918 | 1,600 |
| Honey Badger | Assault rifle | 74 | 770 rpm | 30 | 2.3 s | ×2 | +1 | 950 | 1,600 |
| FN SCAR-L | Assault rifle | 66 | 625 rpm | 30 | 2 s | ×2.2 | +1 | 688 | 1,600 |
| HK417 | Assault rifle | 105 | 550 rpm | 20 | 2.6 s | ×2 | +2 | 963 | 1,600 |
| VHS-2 | Assault rifle | 58 | 850 rpm | 30 | 2.2 s | ×2 | +1 | 822 | 1,600 |
| Remington 870 | Shotgun | 40 ×8 | 75 rpm | 6 | 3 s | ×1.5 | – | 400 | 1,300 |
| Tactical Pump | Shotgun | 38 ×8 | 85 rpm | 7 | 2.9 s | ×1.5 | – | 431 | 1,300 |
| Benelli M4 | Shotgun | 34 ×9 | 300 rpm | 7 | 2.8 s | ×1.5 | – | 1,530 | 1,300 |
| Saiga-12 | Shotgun | 32 ×8 | 330 rpm | 10 | 2.6 s | ×1.5 | – | 1,408 | 1,300 |
| Double Barrel | Shotgun | 52 ×10 | 220 rpm | 2 | 2.2 s | ×1.5 | – | 1,907 | 1,300 |
| Ares MCR | Machine gun | 64 | 800 rpm | 100 | 5 s | ×2 | +2 | 853 | 2,500 |
| Lewis Gun | Machine gun | 100 | 550 rpm | 47 | 3.8 s | ×2 | +2 | 917 | 2,500 |
| Arc Railgun | Special | 65 ×4 | 900 rpm | 16 | 3.9 s | ×2 | all | 3,900 | crate only |
Parts are bought per gun with banked cash and stay on it for every raid. There are 3 optics, 4 muzzle devices, a grip and 6 kinds of ammo. Every ammo type trades one thing for another, so none is a plain upgrade.
| Part | Slot | What it does |
|---|---|---|
| Reflex | Optic | Clean red dot. ADS spread -20%. |
| Micro Dot | Optic | Tiny sight. Aim 15% faster, hip spread -10%. |
| Holo | Optic | Hip fire 25% tighter. Fits everything but pistols. |
| Compensator | Muzzle | Recoil -25%, spread +5%. |
| Suppressor | Muzzle | Quiet shots, recoil -10%, damage -5%. |
| Muzzle Brake | Muzzle | Recoil -35%, fire rate -5%. |
| Choke | Muzzle | Pellet spread -30%. |
| Vertical Grip | Grip | Spread and recoil -15%. |
| FMJ Rounds | Ammo | Pierce +1, recoil +5%. |
| Polymer Case | Ammo | Move +5%, reload 10% faster, damage -5%. |
| Match Grade | Ammo | Hip spread -15%, ADS spread -25%. |
| Hollow Points | Ammo | Damage +15%, pierce -1. |
| AP Rounds | Ammo | Pierce +2, damage -5%. |
| +P Rounds | Ammo | Damage +10%, fire rate +4%, recoil +20%. |
The fifth slot is the skin: 30 animated finishes across 8 guns, each with its own muzzle flash and tracer colour. Skins change the look only, never the stats. See the weapon skins.
Carry any gun to the Forge and pay points to raise it a tier. There are 10 tiers, from Mk II to Mk XI. Each one changes the colour of the gun, and the last one glows red and moves.
| Tier | Price | Compared with the base gun |
|---|---|---|
| ■ Mk II | 5,000 points | 2x damage, +50% magazine & reserve |
| ■ Mk III | 7,500 points | 2.6x damage, pierce +1, reload 8% faster |
| ■ Mk IV | 10,000 points | 3.3x damage, fire rate +6%, reload 12% faster |
| ■ Mk V | 14,000 points | 4.1x damage, pierce +2, fire rate +10% |
| ■ Mk VI | 19,000 points | 5x damage, headshots +25%, reload 20% faster |
| ■ Mk VII | 25,000 points | 6x damage, pierce +3, fire rate +18%, headshots +50% |
| ■ Mk VIII | 32,000 points | 7x damage, magazine +135%, fire rate +21% |
| ■ Mk IX | 40,000 points | 8.2x damage, pierce +4, reload 30% faster |
| ■ Mk X | 50,000 points | 9.6x damage, headshots +85%, fire rate +27% |
| ■ Mk XI | 62,000 points | 11x damage, pierce +5, headshots doubled · MAX |
Dead Raid has 30 guns you can carry: 7 pistols, 9 submachine guns, 7 assault rifles, 5 shotguns, 2 machine guns. On top of those there is the Arc Railgun, a special weapon that only comes out of the mystery crate.
It depends on the job. The Double Barrel hits hardest per shot (520 damage), the Micro SMG fires fastest (1150 rounds per minute), the Ares MCR has the biggest magazine (100 rounds) and the Double Barrel has the highest burst damage per second. In the late rounds what matters most is how far you have upgraded your gun at the Forge.
Only from the mystery crate. A roll costs 950 points and about 4% of rolls give the Arc Railgun. A Fire Sale power-up drops the crate price to 10 points for 30 seconds, which is the best time to try.
Yes. Every weapon is a real firearm such as the AKM, AR-15, HK MP5, Glock 17, Colt M1911 or Remington 870, modelled from photos of the real gun, with a recording of that gun firing and its own reload.
During a match, take the gun to the Upgrade Forge. The first tier (Mk II) costs 5,000 points and doubles its damage; the tenth (Mk XI) costs 62,000 points and gives 11 times the base damage. Between matches, attachments and ammo types from the gunsmith stay on the gun for good.
No. Skins are cosmetic. They change how the gun looks, its muzzle flash and its tracer colour, and your squad sees them in your hands.
Dead Raid is free, runs in your browser and needs no download. Play solo or with up to three friends.
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